A high-stakes detective thriller built in Unity. Every second spent searching is a second closer to catastrophe.
Stop the detonation. You are dropped into a city with zero intel. Use logical reasoning to connect environmental clues before the clock hits zero.
No hand-holding. The game uses a non-linear interaction system where the environment itself tells the story. Investigation is the only path to the target.
Third-person WASD movement with a dynamic camera system optimized for tight urban exploration.
C#-driven raycasting system allows the player to examine objects and collect narrative fragments.
A sequential logic gate system: Clues must be interpreted correctly to reveal the final defusal point.
Low-key lighting and spatial audio design are used to create a "Realistic Thriller" experience without relying on supernatural tropes.





